3ds max removing unwrap pro button

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Continue selecting other door polys and pasting until all the doors are mapped.Ĭonverts the current vertex selection to an edge selection and places you in Edge sub-object mode. The door's texture coordinates move to the same location as the original poly. Then select another door poly and choose Paste or Paste Weld. Next, use Copy to place its texture coordinates in the paste buffer. First, you would select one of the door polys and position it over the door image. You might want to apply the same door image to several different door polygons. A typical example of usage would be in designing a game level, where you're working with a multi-image texture map, part of which is a door image. Use Copy and Paste to apply the same mapping coordinates (that is, image) to a number of different geometry polygons.

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Using Paste repeatedly with the same target coordinates causes the coordinates to rotate by 90 degrees each time. Copies the current selection (that is, texture coordinates) into the paste buffer.Īpplies the texture mapping coordinates in the paste buffer to the current selection.

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